Hardest Huntress weapon to farm if unfamiliar with Old One fight. Notes: Same overall DPS as Hyper Rifle, but far better ability 2 damage.Also can be annoying/furstrating to farm on lower end PCs. Notes: Excellent overall DPS, decent ability 2 damage,but poor hero stats.However, low overall DPS due to poor fire rate. Notes: Very good ability 2 damage, excellent hero stats, and is easy to farm.Notes: Has poor ability 2 damage due to low damage per upgrade, but has good stats and is easy to farm.Huntress weapons rely (for the most part) on high attack rate and piercing attacks to decimate enemies that have made a large line. Here are the same pieces after being upgraded:Īs you can see, it is very clear that Piece 1 is simply better. So how big of a difference exists between the two pieces? As it turns out, the difference is absolutely huge. Both will max out the possible hero attack, but Piece 1 will have better secondary stats and resistances because of the extra upgrades. Thirdly, Piece 1 has 290 upgrades as opposed to the 212 upgrades on Piece 2.This is important because most hero's highest damage abilities will be their second, for example the Monk's Hero Boost, the Barbarian's Hawk Stance, and the Huntress's Piercing Shot. Secondly, Piece 1 has positive Hero Ability 2.Because your hero will be vulnerable to being struck by ogres and the like, having a larger health pool is very nice. Firstly, Piece 1 has Hero Health whereas Piece 2 doesn't.Let's look at a few examples so you get an idea of what good armor looks like.Īt a glance, it may look like Piece 2 is just better because of hero attack, but there are several things to note about the pieces that differentiate them. Sniffy and Wat have made an excellent guide on how upgrading DPS armor works so I advise looking at that to properly upgrade your armor. Why upgrades? The reason is simple: the more upgrades, the higher your attack and resist stats will be. Number of upgrades (You're going to hear this a lot).Furthermore, the Hero Boost ability greatly increases both your DPS and the DPS of nearby heroes, making boss fights much easier in large groups.Īnd so, let the massive wall of text begin!ĪrmorWhen looking at armor, you want to consider a few things: They are fast, can go either melee or ranged, and DPS pets scale excellently, doing more DPS on a monk than any other class in the game. With good damage scaling, the ability to use all 4 types of weapons, good HP, and excellent defense upgrade speed, Jesters are clearly the most useful DPS to have.įollowing that, I recommend getting a DPS monk for taking down bosses. There are four things that go into a good DPS character:Įach of these categories have many things that can influence them, and there are many nuances to consider, and I hope to cover most of them in this guide while keeping it simple.Īs for recommendations on which DPS one should make first, my answer is the Jester. Since I host many public games, I see many people come and go that simply aren't getting the damage that their character is capable of outputting, and I'm making this guide to give some guidance if you're looking to improve the damage of your character. Hello there! I'm Caimen, and this guide is designed to do one thing: get the most out of your DPS characters. If you see any errors in spelling, grammar, or actual facts about DD, please let me know and I will fix them as soon as possible. and anyone else who I may have forgotten Many thanks to the following for spell checking and technical advice: As fun a novelty as it can be, I will not be covering Summoner builds. I have not covered the Summoner in this guide, as a Summoner firstly has very highly reduced pet damage, and cannot control what the pets themselves are hitting. There is no definitive "correct" way to make any given class, and experimenting may very well find new ways of using a class. Once you have a solid knowledge of how DPS in Dungeon Defenders works, experiment with weapons, pets, and skins as much as you choose. Please note that what I have listed in this guide is not the final word on how a DPS class should be built. The guide has (finally) been finished! The guide will be going through revisions as I look to correct any possible wording mistakes I may have made, I learn new things about skin interactions with damage output, or new weapon are released,but for the most part the guide will remain the same.
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